Difference between revisions of "Players"

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Players control how overlays (name, timers) for other players are displayed.
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[[Category:Features]]
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Players in the sidebar controls how overlays for other players (names, timers) are displayed and right-click menu actions are highlighted or swapped.
  
== Groups ==
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There are 4 main groups: Callers, Snipes, Friendly and Enemy. In Enemy there are subgroups.  
There are 4 main groups: Callers, Snipes, Friendly and Enemy. In Enemy there are 6 subgroups.  
 
  
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== Setting up ==
 
For each group name/action visibility, timers and display color can be set.
 
For each group name/action visibility, timers and display color can be set.
  
Names/Actions visibility
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=== Names ===
*Screen
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To display names on the game screen check '''Screen''' for the right group.
**Display names in the game screen. If not set, only timers will be displayed.
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*Minimap
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To display names on the minimap check '''Minimap''' for the right group.
**Display names in the minimap
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*Right-click menu
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=== Right-click menu actions ===
**Highlight actions in right-click menu
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To highlight right click menu actions check '''Right-click menu''' for the right group.
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Highlighted actions:
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*Callers: Follow
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*Snipes: Attack, Cast
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*Enemy: Attack, Cast
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=== Indicators ===
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Indicators can be enabled for each main groups. You '''must have''' one of '''Screen''', '''Minimap''' or '''Right-click menu''' enabled.
  
Timers
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Displayable indicators
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*Freeze
 
*Teleblock
 
*Teleblock
**Time left of being teleblocked
 
*Freeze
 
**Both ancient and standard
 
 
*Sotd
 
*Sotd
**Time left of having Staff of the dead special
 
 
*Venge
 
*Venge
**Time left till being able to cast venge again. Being venged is also displayed.
 
  
https://i.imgur.com/nEa0JD8.png
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If '''Screen''' is enabled then the indicators will appear next to the name, otherwise they will appear at the center of the player.
https://i.imgur.com/etsWCZ3.png
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https://i.imgur.com/rkoeXZi.png
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https://i.imgur.com/u4kKWAO.png
  
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== Groups ==
 
=== Callers ===
 
=== Callers ===
Players in this group are populated from a list and are always displayed. If set, Follow action is highlighted in right-click menu.
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Players in this group are populated from the Callers list and are always displayed.
  
https://i.imgur.com/ess3HvG.png
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Players can be added to the list in the bottom at '''Players - Names - Callers'''.
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https://i.imgur.com/ariOOnl.png
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https://i.imgur.com/Pj9WwsJ.png
  
 
=== Snipes ===
 
=== Snipes ===
Players in this group are populated from a list and are always displayed. If set, Attack and Cast actions are highlighted in right-click menu.
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Players in this group are populated from the Snipes list and are always displayed.  
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Players can be added to the list in the bottom at '''Players - Names - Snipes'''.
  
https://i.imgur.com/Ae2d2X8.png
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https://i.imgur.com/t2Nhtua.png
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https://i.imgur.com/FfNKgEq.png
  
 
=== Friendly ===
 
=== Friendly ===
Players in this group can be populated from clan chat, friend list or wearing the same team cape as you.
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Friendly players can be populated from:
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*Clan chat
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*Friend list
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*Team cape: wearing the same team cape
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Clan chat members can be cached for a period of time, by default for 15 seconds. Its useful while hopping a lot because it takes a few seconds to rejoin the clan chat.
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'''Settings - General - Cache time for clan chat members used by Friendly players (0-300 seconds)'''
  
 
=== Enemy ===
 
=== Enemy ===
All other players will belong to this group. If set, Attack and Cast actions are highlighted in right-click menu.
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All other players (not in Callers, Snipes or Friendly) will belong to this group.
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Filters can be applied to reduce the number of Enemy players:
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*Attackable players: remove players from Enemy group who you cannot attack (based on wilderness and combat level)
  
== Names ==
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Subgroups:
Here you can add players to the Callers and Snipes lists.
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*Opponent
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**the player you are attacking/following
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*BH target
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**your current Bounty Hunter target
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*Loot sniper
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**players with high risks or smitables
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*Skulled
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**players with skulls
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*Other
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**all the other players
  
The display names can be changed.
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{{See also|Loot sniper}}

Latest revision as of 21:33, 11 April 2020

Players in the sidebar controls how overlays for other players (names, timers) are displayed and right-click menu actions are highlighted or swapped.

There are 4 main groups: Callers, Snipes, Friendly and Enemy. In Enemy there are subgroups.

Setting up

For each group name/action visibility, timers and display color can be set.

Names

To display names on the game screen check Screen for the right group.

To display names on the minimap check Minimap for the right group.

Right-click menu actions

To highlight right click menu actions check Right-click menu for the right group. Highlighted actions:

  • Callers: Follow
  • Snipes: Attack, Cast
  • Enemy: Attack, Cast

Indicators

Indicators can be enabled for each main groups. You must have one of Screen, Minimap or Right-click menu enabled.

Displayable indicators

  • Freeze
  • Teleblock
  • Sotd
  • Venge

If Screen is enabled then the indicators will appear next to the name, otherwise they will appear at the center of the player.

rkoeXZi.png u4kKWAO.png

Groups

Callers

Players in this group are populated from the Callers list and are always displayed.

Players can be added to the list in the bottom at Players - Names - Callers.

ariOOnl.png

Pj9WwsJ.png

Snipes

Players in this group are populated from the Snipes list and are always displayed.

Players can be added to the list in the bottom at Players - Names - Snipes.

t2Nhtua.png

FfNKgEq.png

Friendly

Friendly players can be populated from:

  • Clan chat
  • Friend list
  • Team cape: wearing the same team cape

Clan chat members can be cached for a period of time, by default for 15 seconds. Its useful while hopping a lot because it takes a few seconds to rejoin the clan chat.

Settings - General - Cache time for clan chat members used by Friendly players (0-300 seconds)

Enemy

All other players (not in Callers, Snipes or Friendly) will belong to this group.

Filters can be applied to reduce the number of Enemy players:

  • Attackable players: remove players from Enemy group who you cannot attack (based on wilderness and combat level)

Subgroups:

  • Opponent
    • the player you are attacking/following
  • BH target
    • your current Bounty Hunter target
  • Loot sniper
    • players with high risks or smitables
  • Skulled
    • players with skulls
  • Other
    • all the other players

See also: Loot sniper