Difference between revisions of "Combat calculator"
From Exilent
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Players can be looked up to quickly get the starting levels. | Players can be looked up to quickly get the starting levels. | ||
− | Hitpoints level can be calculated based on melee/ranged/magic levels. For example if you want to train magic with bursting then check the '''Include magic''', if you want to train magic with alching then dont | + | Combat level and the combat triangle information is displayed in the right bottom. |
+ | |||
+ | === Hitpoints === | ||
+ | Hitpoints level can be calculated based on melee/ranged/magic levels. | ||
+ | |||
+ | For example if you want to train magic with bursting then check the '''Include magic''', if you want to train magic with alching then dont. | ||
− | + | The '''Set''' button will calculate and set the hitpoints level once, while the '''Lock''' button will automatically update the hitpoints level whenever you change any of the included levels. | |
== Setting up == | == Setting up == | ||
Tools - Combat calculator | Tools - Combat calculator |
Latest revision as of 07:14, 11 April 2019
Exilent has a built in combat calculator.
Players can be looked up to quickly get the starting levels.
Combat level and the combat triangle information is displayed in the right bottom.
Hitpoints
Hitpoints level can be calculated based on melee/ranged/magic levels.
For example if you want to train magic with bursting then check the Include magic, if you want to train magic with alching then dont.
The Set button will calculate and set the hitpoints level once, while the Lock button will automatically update the hitpoints level whenever you change any of the included levels.
Setting up
Tools - Combat calculator